Of course, the Eternal Knight Empire has not been idle either.
They have also sent various organizations into the northern continent to carry out small operations providing convenience for the advance of the eternal knight army.
After so many years of development based on darkness, the eternal knight empire has spawned various organizations.
Take the church of eternal night for example.
Unlike the empty shell it was years ago, the current church of eternal night has been thoroughly perfected and has developed multiple departments.
Elder councils, courts of judgment, night orders, and so on based on the essence of darkness.
Many followers have comprehended various strange abilities leading to the emergence of various extraordinary professions, such as shadow assassins who lurk in darkness and are very suitable for assassination, curse mages who can kill from a thousand miles away invisibly, and death mages who unleash a wave of necromancy.
Under the guidance of the church of eternal night, many organizations have been integrated, forming numerous large and small groups on the northern continent, which carry out sabotage against the kingdoms in various ways.
For instance, gathering intelligence, assassinating important figures of the kingdom, inciting internal rebellions, and infiltrating in disguise.
It must be said that dark followers are indeed very suitable for such tasks as they operate very covertly and can escape quickly if they can't win.
The fall of the kingdom of Arcana and the submission of the kingdom of Pal are all their works.
If the main force on the front lines is the Eternal Knight army, then the main force behind enemy lines is these organizations.
Without their assistance, the path to conquest for the Eternal Knight Empire would not be as easy as it is now.
Chapter 180.
Strategic adjustment.
Talent crisis.
East continent.
Eternal night empire.
Shipyard number one.
It is now deep into the night and the factory remains brightly lit with busy workers moving about.
Numerous extraordinary beings cooperate with the commanders to accurately position heavy steel components onto the hall.
Massive ships are being constructed at an accelerated pace.
And these vessels are more magnificent than any the Empire has ever built before.
Equipped with the latest artillery that has just been developed and tested, possessing terrifying destructive power.
After years of confrontations with the Navy of the Hunter Nations Alliance, the Navy of the Eternal Knight Empire has developed significantly.
And this development is evident not only in naval combat technology, but also in the modernization of the ships.
There's a saying that war is the most effective catalyst for technological advancement.
In a continuous battles, both sides aim to eliminate their opponents and if one wishes to survive, they must advance and develop.
The pressure of death is immense.
Thus, the pace of development is rapid.
Initially, the navy of the hundred nations alliance had a suppressive effect on the Eternal Knight Empire as it is reasonable considering their years of development.
However, the Eternal Knight Empire implemented a mixed naval force.
When their navy could not compete, they relied on a massive sea tribes to level the playing field and even counteract the suppression, knowing that the Eternal Knight Empire possesses a vast number of sea warriors.
The Hundred Nations Alliance was not foolish and immediately began to develop various new weapons and form new naval fleets, employing a more conservative strategy, thus in naval warfare.
They also fell into a war of attrition.
During this process of attrition, the Eternal Knight Empire was able to absorb the essence accumulated by the Hundred Nations Alliance's navy over the years, rapidly improving its own naval construction and saving a lot of time.
To be honest, Sushing Yu is not very interested in the navy aspect.
This world is somewhat different.
Even though he has not yet resolved the two major forces in this dimension, the Hundred Nations Alliance and the Blood Empire, it is only a matter of time.
As previously mentioned, the pace of unifying this dimension may be slow, but it is absolutely steadfast.
Therefore, his opponents are never the natives of this dimension, but rather the void dimensions outside or other players.
In this case, the significance of developing a navy is not very great.
After all, one cannot lead a naval fleet in a battle, right? That would be ridiculous.
Moreover, even if it were possible, its effectiveness would also be limited.
Without the support of logistics system, the strength of a naval fleet would be greatly diminished.
So, in terms of cost effectiveness, the significance of developing a naval fleet is truly inferior to developing a sea tribe kingdom.
However, from the empire's perspective, things are not that simple.
An empire that seeks overall strength cannot allow itself to have such an obvious shortcoming.
Therefore, even if a naval fleet may not be used, it must exist.
So, they can only grit their teeth and allocate some resources to develop it.
In a relatively quiet workshop, a group of short-haired, grimy-faced engineers are discussing.
The third generation naval warship has an overall performance improvement of about 70 compared to the second generation with an effective range reaching 100 km.
Far superior to the previous version.
It could be said to be a true beyond visual range strike.
Impressive.
It was worth all the time we spent improving it.
We finally have a deliverable result.
Indeed, if we don't produce some results soon, the financial officer might cut our funding.
Haha.
You wouldn't believe it.
When the boss applied for funding a few days ago, the financial officer's face was dark.
With these third generation warships, the Navy of the Hunter Nations Alliance should pose no problem, even without the Sea Tribe Army of the Naga Kingdom.
When we completely block the Northern continent's shipping routes, I want to see how they will fight us without maritime logistical support.
Don't speak too confidently.
I think we should first increase the production or else with just these few ships, no matter how strong their performance, the quantity won't be enough.
Indeed, production must be increased.
Without a fleet forming a scale, there's no combat effectiveness.
If we could produce a 100 ships and then set up a linked magic array, even demagods would have to lie down.
Stop dreaming producing 100 ships.
A single third generation warship requires a ninth tier crystal core as its core and other materials are countless.
The financial officer would have to be insane to allow you to build that.
In my estimation, at most we can manage a few dozen.
Sigh.
The empire has recently been expanding a semi-dimension and has indeed harvested quite a lot of resources, but with great gains come great expenses.
The army remains the Empire's main force, and it's already pretty good that our navy can get a piece of the pie.
An older-looking engineer smiled and said, "To be honest, we should thank the Hunter Nations Alliance.
If their Navy weren't strong, the Empire probably wouldn't even think of us.
" Hey, gratitude is a must.
Defeating them and integrating their technology is the best way to thank them.
Although a few dozen is a bit lacking, it is sufficient as a spearhead.
Let's jointly apply.
If all goes well, this should be the largest fund we can secure in the near future.
Good.
Hurry up.
Time waits for no one.
I can't wait to see their power.
Eternal Knight City, Elder Council.
Sitting at the head seat, Ean took out a document and looked at the elders, saying lightly, "The 11th battle zone has basically been secured.
Next, we need to send someone to represent the Empire there to ensure the interests of the Empire citizens.
Do you have any good candidates?" The Eternal Knight Empire's advance on the Northern continent has been smooth, expanding vast territories and now has taken nearly sixth of the land.
However, capturing a piece of land is easy, but governing it afterward is difficult, especially since the Hundred Nations Alliance has not yet fallen and is still resisting.
The occupied areas often see the emergence of resistance forces under the strict supervision of the Eternal Knight Empire.
These resistance forces are not particularly strong, but they're very annoying.
They're like mosquitoes in the summer, buzzing in your ear and occasionally biting you.
The damage is minimal, but it is extremely bothersome.
Therefore, after conquering an area, the Eternal Knight Empire always sends a governor to reestablish governance, restore local production, and maintain public order as much as possible due to wartime regulations.
These governors have significant powers.
After all, the northern continent is too far from the empire.
And even with special communication methods, it takes several days for a message to go back and forth.
Thus to govern effectively power must be delegated in a local area.