complete ordinary so Essence while it
seems the rewards from Monsters increase
incrementally the yield of Soul Essence
remains constant this is because the
lifespan of a monster Soul regardless of
its level is 10 years the distinction in
Monster levels lies solely in the
concentration of their magical energy
the higher the concentration of demonic
energy the more formidable the monsters
become leading to a clear distinction
between highlevel and low-level beings
this demonic energy originates from the
sealed boss of the first layer the
Primal Beast fenar as1 approaches the
central region the emanating demonic
energy from finer intensifies
consequently enhancing the strength of
the monsters inhabiting that area
players initially find themselves
transported to the mirr fringes of the
first layer where only a handful of
low-level monsters with diluted demonic
energy reside such as the demonized
hounds and serpants in contrast the
mid-level monsters are significantly
larger including demonized vultures and
Lions among their ranks at the Apex
highlevel monsters such as demonized
bears and giant pythons away Beyond
these lie two Elite monsters which
players currently cannot encounter the
sealed boss of this layer finer also
remains beyond their reach as he is not
classified as a visible boss the only
overt boss in the first layer is a human
named laric who serves as the guardian
of this realm a figure designated in
lore as the one who sealed finer away
the initial instructions given by the
gravekeeper made it clear that this is a
tower of seals with each layer housing a
guardian successor should a player
eliminate a guardian the corresponding
sealed boss of that layer will be
liberated thus if a player were to slay
the guardian of the first layer finer
would be unsealed escaping the tower to
become a boss outside its confines this
entire scenario can be traced back to
Chin y's Wicked whim the gravekeeper is
not merely a custodian but rather a
cultist cursed by an ancient entity
within the tower to endure eternal life
yet yet forever bound to this place he
can only break free from this curse of
immortality when that entity's seal is
lifted thereby gaining true Freedom
consequently the gravekeeper will guide
and encourage players to enter the Tower
of seals deceiving them into defeating
its Guardians just as he initially
claimed the tower conceals innumerable
opportunities and ancient legacies
awaiting the players exploration and
Discovery however in truth each time a
player defeats a guardian another sealed
boss escapes naturally the territories
beyond the tower will expand accordingly
if this continues the world will
inevitably descend into chaos those
ancient calamities sealed within the
tower will return to this continent
ultimately this entire setup will
resonate within reality if no one enters
the tower to confront the Guardians this
world will remain Untouched by heretical
incursions and consequently there will
be no extraordinary beings born thus
from the very outset players in inions
are fundamentally flawed they are not
treasure Hunters seeking opportunities
within the tower nor are they
adventurers exploring unknown lands they
are the very architects of the world's
impending collapse the instigators of
Calamity this manipulation is of course
orchestrated by cheni he intends to
compel players to pry open Pandora's box
with no one to blame but their own
insatiable greed yet what if someone
becomes aware of the truth behind the
game during their Journey if they
uncover the reality of the sealed Tower
they will undoubtedly make this
information public once the game
commences would that not deter anyone
from entering the tower not quite for it
is known that great rewards attract the
Bold within the Tower of seals lie