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Chapter 25

complete ordinary so Essence while it

seems the rewards from Monsters increase

incrementally the yield of Soul Essence

remains constant this is because the

lifespan of a monster Soul regardless of

its level is 10 years the distinction in

Monster levels lies solely in the

concentration of their magical energy

the higher the concentration of demonic

energy the more formidable the monsters

become leading to a clear distinction

between highlevel and low-level beings

this demonic energy originates from the

sealed boss of the first layer the

Primal Beast fenar as1 approaches the

central region the emanating demonic

energy from finer intensifies

consequently enhancing the strength of

the monsters inhabiting that area

players initially find themselves

transported to the mirr fringes of the

first layer where only a handful of

low-level monsters with diluted demonic

energy reside such as the demonized

hounds and serpants in contrast the

mid-level monsters are significantly

larger including demonized vultures and

Lions among their ranks at the Apex

highlevel monsters such as demonized

bears and giant pythons away Beyond

these lie two Elite monsters which

players currently cannot encounter the

sealed boss of this layer finer also

remains beyond their reach as he is not

classified as a visible boss the only

overt boss in the first layer is a human

named laric who serves as the guardian

of this realm a figure designated in

lore as the one who sealed finer away

the initial instructions given by the

gravekeeper made it clear that this is a

tower of seals with each layer housing a

guardian successor should a player

eliminate a guardian the corresponding

sealed boss of that layer will be

liberated thus if a player were to slay

the guardian of the first layer finer

would be unsealed escaping the tower to

become a boss outside its confines this

entire scenario can be traced back to

Chin y's Wicked whim the gravekeeper is

not merely a custodian but rather a

cultist cursed by an ancient entity

within the tower to endure eternal life

yet yet forever bound to this place he

can only break free from this curse of

immortality when that entity's seal is

lifted thereby gaining true Freedom

consequently the gravekeeper will guide

and encourage players to enter the Tower

of seals deceiving them into defeating

its Guardians just as he initially

claimed the tower conceals innumerable

opportunities and ancient legacies

awaiting the players exploration and

Discovery however in truth each time a

player defeats a guardian another sealed

boss escapes naturally the territories

beyond the tower will expand accordingly

if this continues the world will

inevitably descend into chaos those

ancient calamities sealed within the

tower will return to this continent

ultimately this entire setup will

resonate within reality if no one enters

the tower to confront the Guardians this

world will remain Untouched by heretical

incursions and consequently there will

be no extraordinary beings born thus

from the very outset players in inions

are fundamentally flawed they are not

treasure Hunters seeking opportunities

within the tower nor are they

adventurers exploring unknown lands they

are the very architects of the world's

impending collapse the instigators of

Calamity this manipulation is of course

orchestrated by cheni he intends to

compel players to pry open Pandora's box

with no one to blame but their own

insatiable greed yet what if someone

becomes aware of the truth behind the

game during their Journey if they

uncover the reality of the sealed Tower

they will undoubtedly make this

information public once the game

commences would that not deter anyone

from entering the tower not quite for it

is known that great rewards attract the

Bold within the Tower of seals lie


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