next moment is true I activated on its
own the first circle of the barrier
surrounding the Tower of seals was
lifted
a colossal curtain descended as if a
continent were emerging from The Mists
simultaneously the official update
announcement was released the official
launch of the sealed Land one zero
version the public beta has commenced
starting from version 1.0 The Guild
system is fully operational players can
form Guild territories without sharing
permissions moreover The Guild leader
will possess the ability to initiate
large-scale campaigns under the
leadership of the guild leader players
can assemble teams of hundreds or even
thousands without issue however the
prerequisite is that your guild must
meet the necessary level requirements a
level one Guild can form a team of up to
100 members a level two Guild can
accommodate a th000 and a level three
Guild can host 10,000 currently the
highest level is a level five Guild with
a maximum member count of 1 million and
the capacity to assemble a team of 1
million. guild raid missions will yield
additional rewards which can be
distributed among all participating
players establishing a guild requires
one gold coin and 10,000 Prestige points
Prestige can only be provided by The
Guild leader while currency can be
collectively gathered by all Guild
members chapter 97 the unleashing of
Darkness the above is a brief overview
of the guild system now we shall
announce a momentous announcement the
first major free expansion pack for the
sealed land is now live expansion pack
the unleashing of Darkness new content a
new map currently housing is in short
supply and the area surrounding the
tower is insufficient for players to
build freely but fear not this expansion
pack will unveil a new map the new map
will expand outward from the existing
foundational map covering an area over
20 times larger this expanse is Rife
with labyrinths and treasures awaiting
the discovery of intrepid adventurers
naturally the content within the new map
extends far beyond this in the new map
the indigenous inhabitants of this world
coexist alongside 12 distinct schools of
thought players may join any of these
schools at their discretion furthermore
they can accept tasks from NPCs
associated with their chosen School
thereby facilitating their class
transition to assist players in making
an informed Choice the official
announcement presents an introduction to
these 12 esteemed schools within the
realm of the sealed lands numerous
schools exist and the 12 that were
previously unlocked are regarded as the
12 Orthodox schools the first is the
battlefield School undoubtedly this
represents the warrior class within the
game the battlefield school's tenant is
the supremacy of War they are a fervent
Collective of War enthusiasts
emphasizing the Transcendence of
physical limits based on the very Act of
breathing they wield a variety of
formidable weapons and techniques to
Vanquish their foes the second is the
archery school this school's Doctrine is
the hunting of monsters comprising a
cadr of hunters they evolve their
abilities based on human physical
prowess emphasizing Lightning Fast
reflexes they employ bows traps and
daggers to fulfill their hunting
Endeavors the third is the shadow School
their guiding principle is the
extermination of Darkness ASA faction of
Assassins they Traverse the shadows and
servitude to the light harnessing the
power of darkness and stressing the
importance of striking with lethal
Precision from concealment they will
stop at nothing to achieve their
assassination goals the fourth is the
light School their mission is the
purification of suffering they are a
collective of priests standing in