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Chapter 187

next moment is true I activated on its

own the first circle of the barrier

surrounding the Tower of seals was

lifted

a colossal curtain descended as if a

continent were emerging from The Mists

simultaneously the official update

announcement was released the official

launch of the sealed Land one zero

version the public beta has commenced

starting from version 1.0 The Guild

system is fully operational players can

form Guild territories without sharing

permissions moreover The Guild leader

will possess the ability to initiate

large-scale campaigns under the

leadership of the guild leader players

can assemble teams of hundreds or even

thousands without issue however the

prerequisite is that your guild must

meet the necessary level requirements a

level one Guild can form a team of up to

100 members a level two Guild can

accommodate a th000 and a level three

Guild can host 10,000 currently the

highest level is a level five Guild with

a maximum member count of 1 million and

the capacity to assemble a team of 1

million. guild raid missions will yield

additional rewards which can be

distributed among all participating

players establishing a guild requires

one gold coin and 10,000 Prestige points

Prestige can only be provided by The

Guild leader while currency can be

collectively gathered by all Guild

members chapter 97 the unleashing of

Darkness the above is a brief overview

of the guild system now we shall

announce a momentous announcement the

first major free expansion pack for the

sealed land is now live expansion pack

the unleashing of Darkness new content a

new map currently housing is in short

supply and the area surrounding the

tower is insufficient for players to

build freely but fear not this expansion

pack will unveil a new map the new map

will expand outward from the existing

foundational map covering an area over

20 times larger this expanse is Rife

with labyrinths and treasures awaiting

the discovery of intrepid adventurers

naturally the content within the new map

extends far beyond this in the new map

the indigenous inhabitants of this world

coexist alongside 12 distinct schools of

thought players may join any of these

schools at their discretion furthermore

they can accept tasks from NPCs

associated with their chosen School

thereby facilitating their class

transition to assist players in making

an informed Choice the official

announcement presents an introduction to

these 12 esteemed schools within the

realm of the sealed lands numerous

schools exist and the 12 that were

previously unlocked are regarded as the

12 Orthodox schools the first is the

battlefield School undoubtedly this

represents the warrior class within the

game the battlefield school's tenant is

the supremacy of War they are a fervent

Collective of War enthusiasts

emphasizing the Transcendence of

physical limits based on the very Act of

breathing they wield a variety of

formidable weapons and techniques to

Vanquish their foes the second is the

archery school this school's Doctrine is

the hunting of monsters comprising a

cadr of hunters they evolve their

abilities based on human physical

prowess emphasizing Lightning Fast

reflexes they employ bows traps and

daggers to fulfill their hunting

Endeavors the third is the shadow School

their guiding principle is the

extermination of Darkness ASA faction of

Assassins they Traverse the shadows and

servitude to the light harnessing the

power of darkness and stressing the

importance of striking with lethal

Precision from concealment they will

stop at nothing to achieve their

assassination goals the fourth is the

light School their mission is the

purification of suffering they are a

collective of priests standing in


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