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Chapter 213

monsters I in the current landscape

finding any monsters proved to be quite

a challenge some players aimed to secure

points and eliminate monsters attempting

to claim them as resource zones

unfortunately monster spawn points were

randomized lacking any fixed locations

effectively extinguishing any

possibility of monopolizing them

although the value of copper coins had

diminished the sheer number of players

vying for them ensured that the

Redemption price never dropped below 150

as a newcomer Jolie found himself

momentarily bewildered contemplating

what he should do next wasn't he there a

renowned player who mentioned that

newbies could directly seek out various

factions for quests these quests

typically involved simple collection

tasks easily accomplished completing

them would yield clothing potion recipes

and even weapons or tools from the

factions Jolie delineated the system

interface and promptly navigated to The

Forum to peruse a post he had previously

bookmarked detailing the player who had

completed the game in a mere 51 hours an

astonishing feat indeed chapter 110 the

rise of the Summoner regarding the

schools of magic each player is

permitted to select a single School akin

to choosing a profession which school

should I choose Jolie once again scoured

the post directly seeking a

comprehensive analysis and strength

evaluation of each School presently

every one of the 12 Orthodox schools has

had players complete their respective

transitions it can be asserted that each

profession possesses its unique

strengths and weaknesses excelling in

different domains while every profession

boasts combat capabilities these vary in

potency for instance the shadow school

does not particularly excel in Monster

combat during the early stages however

in player versus player scenarios it is

unparalleled nevertheless some players

have developed numerous practical

strategies for the shadow School such as

discarding daggers in favor of heavy

Weaponry using the element of surprise

to strike foes imagine a rogue wielding

in a massive Hammer concealing the

weapon's true nature leading others to

believe he is merely wielding a sword

alternatively one might opt for a longer

weapon such as a spear or pole arm

thereby maintaining an air of

unpredictability yet the actual damage

output remains somewhat limited the war

school is currently the most formidable

profession without question even the

highly destructive Mage finds it

challenging to compete with the war

School in the early game it embodies a

beauty devoid of any finesse a purely

numerical Behemoth anyone possessing

even a modum of combat skill regardless

of how poorly they wield the breath of

strength could single-handedly Vanquish

monsters should one exert additional

effort dedicating all remaining time to

physical training the results would be

even more pronounced however there are

also predictions circulating online Ino

profession can maintain consistent

strength from start to finish the war

school being excessively powerful in the

early game is bound to falter later on

potentially facing nerves from the

developers the ensuing circumstances are

easily imaginable many players speculate

that the Summoner will soon experience a

surge in strength during the mid-game

phase among all professions the

summoner's early positioning is

particularly awkward this is primarily

due to the unique method by which

Summoners extract magical energy

differing from other magical schools the

other schools primarily draw Magic from

mental and emotional sources whereas

Summoners borrow power from unknown

entities within the summoning school

there exists a ritual known as the

listeners right upon entering this

ritual players will hear Whispers from

unknown entities in the void Whispers


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