them the fly had chosen the second
option yet the most popular choice
remained the third this class was
directly referred to by players as a
thief a title fraught with disdain
however in truth a thief could hardly
steal much at all as the theft skill had
one critical requirement contact with
the target if the target sensed the
theft and severed contact the attempt
would fail moreover one could not steal
excessively minor items were feasible
but attempting to steal larger objects
would result in immediate detection for
stolen items could not be stored in a
backpack for an hour they had to be held
in hand should the thief perish during
this time the pford items would promptly
revert to their original owner yet some
thieves were particularly Adept using
the pretext of treating players to drug
them into unconsciousness subsequently
stripping their backpacks clean such
thieves were termed dark thieves another
type called open thieves typically
operated in groups engaging in open
robbery if they could overpower the
target they would seize the loot
if not they would flee yet the thief
class encompassed more than just these
skills the primary reason for the
prevalence of players utilizing these
theft skills was the sheer number of
them die in reality a thief's true
capability lay in slaying monsters to
earn greater loot even extending to the
acquisition of additional Soul lifespan
this was a profession that influenced
drop probabilities it is well known that
in any game anything that can affect the
drop rate is exceptionally powerful thus
a role that should have been highly
conducive to teamwork had been
transformed by players into a
universally detested Thief it was quite
emblematic of player Behavior jongchan
brandished his magic staff since you
wish to fight I shall oblige however the
stakes are not those of a typical wager
the two agreed to duel in this Arena
requiring both to submit a portion of
the entry fee the winner would claim all
while the loser would walk away with
nothing however one will not perish
unless specific life and death rules are
imposed a soul Soul's lifespan of a
century dare you stake it chapter 164
the BET A Century of souls lifespan are
you bold enough to wager it as Jang chin
spoke a sardonic smile crept across his
face every inch of his skin seemingly
mocking the notion of benevolence to
initiate a duel a wager is essential the
minimum stake is one year of Soul's
lifespan with no upper limit other items
may also be staked such as equipment or
currency the determination of Victory
can occur in two ways
either the opponent concedes voluntarily
or one is slain however slaying does not
equate to true death rather it Returns
the player to the state they were in
just before stepping onto the stage the
life and death Arena operates
differently death here is irrevocable
accompanied by a double penalty players
may choose to set various levels for the
arena with higher levels imposing
greater penalties for death yet the
deducted Soul lifespan is not awarded to
the Victor but absorbed by some unknown
entity consquently players seldom opt
for the death Arena as it offers no
advantages to either party unless there
is profound animosity one would not
resort to such drastic measures given
the current progress players typically
set their dual standards at a decade of
souls lifespan some do wager currency
yet this is a minority Jang chinz
proposal of staking a century is indeed
a considerable sum it is crucial to note
that this wager of a century involves
both parties simultaneously offering a
century of lifespan not merely 50 years
from one individual even the player with
the greatest Soul lifespan at this stage
does not exceed 5 centuries presently
the average Soul lifespan among players
ranges between 110 and 270 years losing